Free download wifi hacking software for hack any wi fi network. This software 100% working to hack any wifi network even they are password protected.
2014 new and ultimate, last, final version wep /wpa /wpa2 wifi hacking software, full free direct download active link. It software help you to hack any wi fi network. 3g, and 4g network hacking software tools. Hack the wi i protected network and use internet freely. Download now it software and hack your wifi. It is latest version wifi hacking software.
PC Tools Spyware Doctor 9.1 with Antivirus + Serial Key
Spyware Doctor with Antivirus is a powerful mechanism for two rapid detection and removal of unknown threats. Anti-Virus protects your computer from malicious software. Protection Unit of spyware helps prevent theft of your own data. The program protects your PC in various ways, including proactive, reactive and automated technology, scanning all the points of possible contamination.
Now includes a memory scanning, profiles and behavior report card that provides reliable protection and constant monitoring of the PC.
Spyware Doctor with Antivirus allows you to work safely on the Internet. ThreatFire ™ technology blocks new threats faster than traditional methods based on signatures. The system keeps track of suspicious activity IntelliGuard programs, finding viruses, spyware, tracking files cookie, suspicious objects ActiveX ®, programs, browser hijackers, key loggers, Trojan horses, etc.
IMPROVED! Detection System, block and remove malicious files, which received the highest awards and recommendations of independent experts from around the world. • Based on the award-winning technology to protect against spyware Spyware Doctor. • Powerful search technology removes rootkits hidden threats from your PC. • NEW! Module Memory Scanner eliminates more threats. • NEW! Download Guard protects against new threats by checking downloaded files on a distributed (cloud) network.
Multilevel protection of the browser on a variety of types of attacks, including phishing attempts, scare tactics and hidden automatically download malicious software. • Use a combination of black lists and predictive analysis of content. • Site Guard blocks potentially dangerous “phishing” websites and downloading dangerous files through a browser, instant messaging or e-mail. • Cookie Guard automatically removes potentially malicious tracking and advertising a cookie. • Browser Guard blocks the automatic download, fake anti-virus and malicious files entering your computer via infected websites. IntelliGuard technology keeps track of suspicious activity programs, finding viruses, spyware, tracking files cookie, suspicious objects ActiveX, software, browser hijackers, key loggers, Trojan horses, etc. • IntelliGuard block potential threats before they reach your PC.
Safe box in the world of the Internet • ThreatFire ™ blocks new threats faster than traditional methods based on signatures. • Module Behavior Guard, based on patented technology ThreatFire ActiveDefense, scans and analyzes computer processes, pinpointing and blocking any malicious action. • Smart Updates provide automatic updating of protection in the background, allowing you to detect and block even the newest threats. • International Centre for Research Malware is malicious activity round the clock monitoring and rapid introduction of new technologies to combat the latest malicious designs.
Protection without slowing down • Basic protection, do not obscure the complicated functions. • Set and forget with the default settings that provide optimum protection. • IMPROVED! The small size of the initial load can quickly set up and run defense. • PC Health Profiles accounting program can adapt to the features of a PC, and minimal impact on its speed. • Game Mode automatically detects the launch of the game in full screen mode and does not interrupt the computer at this time. • Energy saving mode puts intensive tasks until the laptop is plugged in, helping to save battery power. • IMPROVED! More control over the scanning speed for optimum PC performance and protection without unnecessary features. • NEW! Ability to disable background scanning for optimal PC performance. • Advanced IntelliGuard ™, system logs, etc.
Version: 18.104.22.16898 Updated: 08/11/2012 Windows: 8/7 / Vista / XP 32 | 64-bit Interface: English Size: 4 MB Medicine : Include
Download Here : PC Tools Spyware Doctor + Serial Key Mirror Here : PC Tools Spyware Doctor + Serial Key
Posted by Dave Burke, Engineering Director, Android Platform
Today in San Francisco we announced Android 4.3, a sweeter version of Jelly Bean that includes great new features for users and developers. Android 4.3 powers the new Nexus 7 tablet that’s coming soon to Google Play and retail outlets, and it’s rolling out now as an update to Nexus 4, Nexus 7, Nexus 10, and Galaxy Nexus HSPA+ devices across the world.
For developers, Android 4.3 includes the latest performance enhancements to keep your apps fast, smooth, and efficient, together with new APIs and capabilities to use in your apps. Here’s a taste of what’s new:
OpenGL ES 3.0 — Game developers can now take advantage of OpenGL ES 3.0 and EGL extensions as standard features of Android, with access from either framework or native APIs.
Bluetooth Smart — Now your apps can communicate with the many types of low-power Bluetooth Smart devices and sensors available today, to provide new features for fitness, medical, location, proximity, and more.
Restricted profiles — Tablet owners can create restricted profiles to limit access to apps, for family, friends, kiosks, and more. Your app can offer various types of restrictions to let tablet owners control its capabilities in each profile.
New media capabilities — A modular DRM framework enables media application developers to more easily integrate DRM into their own streaming protocols such as MPEG DASH. Apps can also access a built-in VP8 encoder from framework or native APIs for high-quality video capture.
Notification access — Your apps can now access and interact with the stream of status bar notifications as they are posted. You can display them in any way you want, including routing them to nearby Bluetooth devices, and you can update and dismiss notifications as needed.
Improved profiling tools — New tags in the Systrace tool and on-screen GPU profiling give you new ways to build great performance into your app.
Check out the Android 4.3 platform highlights for a complete overview of what’s new for developers. To read more about the new APIs and how to use them, take a look at the API Overview or watch the new DevBytes videos.
Along with the new Android 4.3 platform we’re releasing an update to the Android NDK (r9). The new NDK gives you native access to the OpenGL ES 3.0 APIs and other stable APIs in Android 4.3, so if you use high-performance graphics in your games or apps, make sure to check it out.
Last, we’ve updated the Android Support Library (r18) with several key APIs to help you build great apps with broad compatibility. Most important, we’ve added an Action Bar API to let you build this essential Android design pattern into your app with compatibility back to Android 2.1. For apps targeting RTL languages, there’s a new BidiFormatter utility you can use to manage RTL strings with compatibility back to Android 2.1. Also, watch for a new RenderScript feature coming soon that will let you take advantage of hardware-accelerated computation with compatibility back to Android 2.2.
You can get started developing and testing on Android 4.3 right away, in Android Studio or in ADT/Ant. You can download the Android 4.3 Platform (API level 18), as well as the SDK Tools, Platform Tools, and Support Library from the Android SDK Manager.
With the release of Android
Studio 2.2, the time has now come to say goodbye to the Eclipse Android
Developer Tools. We have formally ended their support and development. There’s
never been a better time to switch to Android Studio and experience the
improvements we’ve made to the Android development workflow.
the official IDE for Android, features powerful code editing with advanced
code-completion and refactoring. It includes robust static analysis,
bringing the intelligence of the Android engineering team to you to help you
easily apply Android coding best practices, and includes simultaneous debugging
in both Java and C++ to help fix any bugs that slip through. When you combine
this with performance tooling, a fast, flexible build system, code templates,
GitHub integration, and its high-performance, feature-rich emulator, you get a
deeply Android-tailored development environment for the many form factors of the
OS. It’s the development environment used by 92% of the top 125 Google Play
apps and games, and we’re constantly innovating it to handle every Android
What’s New in Android Studio 2.2
Studio 2.2 builds on the great features from Android Studio 2.0. There are
over twenty new features that improve development whether you are designing,
iterating, or testing. Notable changes include:
Instant Run - The super-fast iteration engine now is both more reliable and
available for more types of changes
Editor - The new user interface designer that makes it easier than
ever to create beautiful app experiences
Layout – A new flexible layout engine for building dynamic user
interfaces – designed to work with the new layout editor
Support - CMake and ndk-build are now supported alongside improved
editing and debug experiences
Analyzer - Inspects APKs to help you streamline your APK and debug
Debugger (beta) - Captures a stream of OpenGL ES commands and
replays them with GPU state inspection
Test Recorder (beta) - Records interactions with your app and
outputs UI test code
Top Developers Love Android Studio
For our ADT Fans
All of your favorite ADT tools are now part of Android Studio, including DDMS,
Trace Viewer, Network Monitor, and CPU Monitor. We’ve also improved Android
including keyboard navigation enhancements and screen reader support.
that we were ending development and official support for the Android Developer
Tools (ADT) in Eclipse at the end of 2015, including the Eclipse ADT plugin and
Android Ant build system. With the latest updates to Studio, we’ve completed
Migrating to Android Studio
To get started, download and install
Android Studio. For most developers, including those with C/C++ projects,
migration is as simple as importing your existing Eclipse ADT projects in
Android Studio with the File > New > Import Project menu
option. For more details on the migration process, check out the migration
Feedback and Open Source Contributions
We’re dedicated to making Android Studio the best possible integrated
development environment for building Android apps, so if there are missing
features or other challenges preventing you from switching to Android Studio, we want to hear about it [survey] ! You can also file bugs or feature requests
directly with the team, and let us know via our Twitter or Google+ accounts.
Android Studio is an open source
project, available to all at no cost. Check out our Open Source project page if
you’re interested in contributing or learning more.
NirLauncher a collection of more than 150 software and free portable Windows that have been developed over several years by NirSoft website.This software has over a hundred different programs and applications for Windows that play different passwords Abbey, view and browser cache management, tools for working with network systems and hard disk management programs and playback of audio files Video and tools to Desktop and Windows Search, etc., none of which requires no installation and can be used as a portable USB memory.
Screen Shot :
A key feature of the software NirLauncher:
- Or Mac using the USB flash drive without having to install
- Free use of all software included in this package
- New tools for playing Abby password
- Tool for monitoring network
- Save settings to file any application. Cfg if implemented in Flash Memory
- Ability to add software packages to main package
- View and extract cookies, cache and other information stored by your Web browser
There was a lot of excitement at Google I/O around Google Play Games, and today we’re delighted to share that the following tools are now available:
Updated Play Games cross-platform C++ SDK
Updated Play Games SDK for iOS
New game services alerts in the Developer Console
Here’s a quick look at the cool new stuff for developers.
Updated Play Games C++ SDK
We’ve updated the Google Play Games C++ SDK with more cross-platform support for the new services and experiences we announced at I/O. Learn more»
The new C++ SDK now supports all of the following:
Turn-based Multiplayer (TBMP). Learn more»
Quests and Events. Learn more»
Saved Games. Learn more»
Cocos2D-x, a popular game engine, is an early adopter of the Play Games C++ SDK and is bringing the power of Play Games to their developers. Additionally, the Cocos2D-x team created Wagon War, a prototype game showcasing the capabilities of the Cocos2D-x engine with Play Games C++ SDK integration.
Wagon War is also a powerful reference for developers — it gives you immediately usable code samples to accelerate your C++ implementations. You can browse or download the game sources on the Wagon War page on GitHub.
Updated Play Games iOS SDK
The Play Games iOS SDK is now updated with support for Quests and Saved Games, enabling iOS developers to integrate the latest services and experiences with the Objective-C based tool-chains they are already familiar with. Learn more»
The new Play Games SDK for iOS now supports all of the following:
Quests and Events. Learn more»
Saved Games. Learn more»
Game Profile and related Player XP APIs — the SDK now also provides the UI for Game Profile and access to Player XP data for players.
New types of games services alerts
Last, you can now see new types of games services alerts in the Developer Console to learn about issues that might be affecting your users’ gameplay experiences. For example, if your app implements Game Gifts, you’ll now see an alert when players are unable to send a gift; if your app implements Multiplayer, you’ll now see an alert when players are unable to join a match. Learn more»
Over the past few years, our team has focused on improving the development experience for building Android apps with Android Studio. Since the launch of Android Studio, we have been impressed with the excitement and positive feedback. As the official Android IDE, Android Studio gives you access to a powerful and comprehensive suite of tools to evolve your app across Android platforms, whether it’s on the phone, wrist, car or TV.
To that end and to focus all of our efforts on making Android Studio better and faster, we are ending development and official support for the Android Developer Tools (ADT) in Eclipse at the end of the year. This specifically includes the Eclipse ADT plugin and Android Ant build system.
Time to Migrate
If you have not had the chance to migrate your projects to Android Studio, now is the time. To get started, download Android Studio. For many developers, migration is as simple as importing your existing Eclipse ADT projects in Android Studio with File → New→ Import Project as shown below:
For more details on the migration process, check out the migration guide. Also, to learn more about Android Studio and the underlying build system, check out this overview page.
Over the next few months, we are migrating the rest of the standalone performance tools (e.g. DDMS, Trace Viewer) and building in additional support for the Android NDK into Android Studio.
We are focused on Android Studio so that our team can deliver a great experience on a unified development environment. Android tools inside Eclipse will continue to live on in the open source community via the Eclipse Foundation. Check out the latest Eclipse Andmore project if you are interested in contributing or learning more.
For those of you that are new to Android Studio, we are excited for you to integrate Android Studio into your development workflow. Also, if you want to contribute to Android Studio, you can also check out the project source code. To follow all the updates on Android Studio, join our Google+ community.
To further support all you game developers, we’ve updated our popular developer tools to give you a consistent set of game services across platforms for a better, more stable experience, with a particular focus on improvements to the Play game services Unity plugin. In addition, we added support for the Nearby Connections API, launched earlier this year at GDC, to our C++ SDK and Unity plugin.
Let’s take a look a closer look!
Unity plugin feature parity and stability improvements
We’ve added full support for Events and Quests in the Unity plugin. If you’re a Unity developer, you can now incorporate Quests into your games and take full advantage of Player Analytics natively within the Unity IDE.
We’ve also listened to feedback from our community of Unity plugin users and made stability improvements to Play game services Multiplayer, Saved Games, and to sign-in. You’ll now have a much better experience integrating with these Play game services, with fewer crashes and glitches.
C++ SDK and Unity support for the Nearby Connections API
We have added support for the Nearby Connections API to our C++ SDK and Unity plugin. You can now easily build awesome second screen and local multiplayer experiences, like this Beach Bugging Racing example, with the development tools you are most comfortable with.
Easier and more stable iOS builds with CocoaPods
We’ve also made major improvements to our Play game services CocoaPods, which simplify dependency management and building App Store packages from Xcode. The CocoaPods will improve building for iOS with the Play game services iOS and C++ SDKs, and the Unity plugin. We also improved the stability of multiplayer on iOS, eliminating many of the issues around accepting match invitations.
Finally, we improved our support for iOS 8, making it easier to set up multiplayer push notifications, and fixing UI compatibility issues.
Quick links to get you started
Play game services developer page: https://developers.google.com/games/services/
Case studies: http://developer.android.com/distribute/stories/games.html
C++, iOS, and Java SDKs: https://developers.google.com/games/services/downloads/sdks
Posted by Dave Burke, Engineering Director, Android Platform
Today we are announcing Android 4.4 KitKat, a new version of Android that brings great new features for users and developers.
The very first device to run Android 4.4 is the new Nexus 5, available today on Google Play, and coming soon to other retail outlets. We’ll also be rolling out the Android 4.4 update worldwide in the next few weeks to all Nexus 4, Nexus 7, and Nexus 10 devices, as well as the Samsung Galaxy S4 and HTC One Google Play Edition devices.
As part of this release, we kicked off Project Svelte, an effort to reduce the memory needs of Android so that it can run on a much broader range of devices, including entry-level devices that have as little as 512MB RAM. From the kernel to system, frameworks, and apps, we’ve reduced memory footprint and improved memory management so Android can run comfortably on only 512MB of RAM. We did this not only on Android but across Google apps, like Chrome and YouTube.
By supporting a broader range of devices, Android 4.4 will help move the Android ecosystem forward. Now all users will be able to enjoy the very best that Android has to offer, on the devices that best meet their needs.
Here’s a quick look at some of the new features for developers:
New ways to create beautiful apps — A new full-screen immersive mode lets your app or game use every pixel on the screen to showcase content and capture touch events. A new transitions framework makes it easier to animate the states in your UI. Web content can take advantage of a completely new implementation of WebView built on Chromium.
More useful than ever — A printing framework lets you add the convenience of printing to your apps. A storage access framework makes it easier for users find documents, photos, and other data across their local and cloud-based storage services. You can integrate your app or storage service with the framework to give users instant access to their data.
Low-power sensors — New hardware-integrated sensors let you add great new features to your apps without draining the battery. Included are a step detector and step counter that let you efficiently track of the number of walking steps, even when the screen is off.
New media capabilities — A new screen recorder lets you capture high-quality video of your app directly from your Android device. It’s a great new way to create walkthroughs, tutorials, marketing videos, and more. Apps can use adaptive playback to offer a significantly better streaming video experience.
RenderScript in the NDK — A new C++ API in the Android Native Development Kit (NDK) lets you use RenderScript from your native code, with access to script intrinsics, custom kernels, and more.
Improved accessibility support — New system-wide captioning settings let your apps present closed captions in the style that’s preferred by the user.
There’s a lot more, so be sure to check out the Android 4.4 platform highlights for a complete overview of those and other new capabilities for developers. For details on the APIs and how to use them, take a look at the API Overview or watch one of the new DevBytes videos on KitKat.
Along with the new Android 4.4 platform we’re releasing a new version of the Android NDK (r9b). The new NDK gives you native access to RenderScript and other stable APIs in Android 4.4, so if you’ve been waiting to use RenderScript from your native code, give it a try.
Last, we’ve updated the Support Package (r19) with a new helper library for printing images through the new printing framework, as well as other updates.
You can get started developing and testing on Android 4.4 right away, in Android Studio or in ADT/Ant. You can download the Android 4.4 Platform (API level 19), as well as the SDK Tools, Platform Tools, and Support Package from the Android SDK Manager.
Today at Google I/O, we announced a developer preview of the next version of Android, the M release. Last year’s developer preview was a first for Android and we received great feedback. We want to continue to give you developers early access to Android so you have time to get your apps ready for the next version of Android. This time with the M Developer Preview, we will provide a clear timeline for testing and feedback plus more updates to the preview build.
Visit the M Developer Preview for downloads and documentation
The Android M release: improving the fundamentals
For the M release, we focused on improving the core user experience of Android, from fixing thousands of bugs, to making some big changes to the fundamentals of the platform:
Permissions – We are giving users control of app permissions in the M release. Apps can trigger requests for permissions at runtime, in the right context, and users can choose whether to grant the permission. Making permission requests right when they’re needed means users can get up and running in your app faster. Also, users have easy access to manage all their app permissions in settings. On M, as a developer, you should design your app to prompt for permissions in context and account for permissions that don’t get granted. As more devices upgrade to M, app permission behavior will be a critical development flow to test.
Runtime App Permissions
App links – We are making it even easier to link between apps. Android has always allowed apps to register to natively handle URLs. Now you can add an autoVerify attribute to your app manifest so that users can be linked deep into your native app without any disambiguation prompt. App links, along with App Indexing for Google search, make it easier for users to discover and re-engage with your app.
Battery – We’re making Android devices smarter about managing power through a new feature called Doze. With M, Android uses significant motion detection to learn if a device has been left unattended for a while. In this state, Android will exponentially back off background activity, trading off a little bit of app freshness for longer battery life. Consider how this may affect your app; for instance, if you’re building a chat app, you may want to make use of high priority messages to wake your app when the device is dozing.
The Android M release: advancing assistance and payments
We are also delighted to announce a couple of big new features:
Now on tap – We are making it even easier for Android users to get assistance with Now on tap — whenever they need it, wherever they are on their device. For example, if your friend texts you about dinner at a new restaurant, without leaving the app, you can ask Google Now for help. Using just that context, Google can find menus, reviews, help you book a table, navigate there, and deep link you into relevant apps. As a developer, you can implement App Indexing for Google search to let users discover and re-engage with your app through Now on tap.
Now on tap
Android Pay & Fingerprint – We’ve built on our work with Near Field Communications (NFC) in Gingerbread and Host Card Emulation in Kitkat to develop Android Pay. Android Pay will enable Android users to simply and securely use their Android phone to pay in stores or in thousands of Android Pay partner apps. With M, native fingerprint support enhances Android Pay by allowing users to confirm a purchase with their fingerprint. Moreover, fingerprint on M can be used to unlock devices and make purchases on Google Play. With new APIs in M, it’s easy for you to add fingerprint authorization to your app and have it work consistently across a range of devices and sensors.
These are just a few highlights from the M Developer Preview that we announced today. The M preview will be available for download right after the keynote.
Android Developer Tools
In addition to the developer preview, we are launching new tools to help you in the development of your Android App:
Android Studio v1.3 Preview – To help take advantage of the M Developer Preview features, we are releasing a new version of Android Studio. Most notable is a much requested feature from our Android NDK & game developers: code editing and debugging for C/C++ code. Based on JetBrains Clion platform, the Android Studio NDK plugin provides features such as refactoring and code completion for C/C++ code alongside your Java code. Java and C/C++ code support is integrated into one development experience free of charge for Android app developers. Update to Android Studio v1.3 via the Canary channel and let us know what you think.
Android Studio 1.3 with Android NDK Support
Android Design Support Library – Making Material design apps gets even easier with the new Android Design support library. We have packaged a set a key design components (e.g floating action button, snackbar, navigation view, motion enabled Toolbars) that are backward compatible to API 7 and can be added to your app to create a modern, great looking Android app without building everything from scratch.
Google Play Services – Today we also are releasing v7.5 of Google Play services which includes new features ranging from Smart Lock for Passwords, new APIs for Google Cloud Messaging and Google Cast, to Google Maps API on Android Wear devices.
The M Developer Preview includes an updated SDK with tools, system images for testing on the official Android emulator, and system images for testing on Nexus 5, Nexus 6, Nexus 9, and Nexus Player devices. We are excited to expand the program and give you more time to ensure your apps support M when it launches this fall. Based on your feedback, we plan to update the M Developer preview system images often during the developer preview program. The sooner we hear from you, the more feedback we can integrate, so let us know!
To get started with the M Developer Preview and prepare your apps for the full release, just follow these steps:
Update to Android Studio v1.3+ Preview
Visit the M Developer Preview site for downloads and documentation.
Explore the new APIs & App Permissions changes
Explore the Android Design Support Library & Google Play Services APIs
Get the emulator system images through the SDK Manager or download the Nexus device system images.
Test your app with your supported Nexus device or emulator