Feb 20

BioShock Infinite: Burial at Sea Episode 1 Release date revealed

BioShock Infinite: Burial at Sea Episode 1 Release date revealed

BioShock InfiniteThe Release Date of episode 1 of Burial at Sea downloadable content of 2k’s superhit first person video game has been been revealed.  2k and Irrational games have announced that the DLC will be released for Xbox 360, PlayStation 3 and PC on November 12th 2013.  Apart from the Bioshock Infinite: Burial at Sea Episode 1 release date, the company also announced the following.

The DLC will be set in the original  rapture and will be priced at 15$ as a standalone pack, it will be included within the 20$ season pass of the game. It has also been confirmed that the gameplay will be narrative driven which will tie the story of Elizabeth and Booker together.  As far as the combat feature of the game is concerned, it will mainly focus on Sealth and resource management.  A new weapon will also be included.

Lastly, from what is known 2nd EP will be released soon as well, although no launch information has been revealed as of yet.
What are your thoughts about the BioShock Infinite: Burial at Sea Episode 1 Release date?

Gaming,Cricket,WWE and lots more

Nov 08

Google and Ideas United Announce Infinite Deviation: Games Program Winners

Posted by Kate Brennan and Mathilde Cohen Solal, Google Play and Daraiha Greene, CS in

Google Play is committed to empowering new and existing voices in gaming.
Earlier this year, we hosted the Indie Games Festival and sponsored the Girls
Make Games summer
camp. We also announced
a collaboration between Infinite Deviation and Google Play.

Infinite Deviation is an
initiative created by Google Computer Science (CS) in Media and Ideas United in order to
tackle issues of representation in computer science. The collaboration between
Google Play and Ideas United brought the Infinite Deviation program to gaming,
called Infinite Deviation:
Games. The program invited game designers from all backgrounds to pitch an
original mobile game concept that resonates with underrepresented audiences.

Today we are excited to announce the three teams selected for the Infinite
Deviation: Games development program.

A select panel of industry experts reviewed applications and chose the top three
ideas. The judging panel included Colleen Macklin (Founder and Co-Director,
PETLab), Jeremy Vanhoozer (Senior Creative Director, Plants vs Zombies), Molly
Proffitt (CEO, Ker-Chunk Games), Shirin Laor-Raz Salemnia (Founder and CEO,
PlayWerks), and Sarah Thomson (Global BD Lead, Indies, Google). These judges
scored and delivered personal feedback for each submission, with the three
highest scoring games moving into further development.

Here’s a closer look at the three games we’ll be funding and supporting
development over the next six months:

Historic Gay Bar Tycoon

Mo Cohen & Maria Del Castillo Infantas – Queermo Games

Historic Gay Bar Tycoon (name pending) starts you off with a brand new queer
bar in the 1920s. This game explores the role bars played in LGBT history. Will
your bar survive revolutions, epidemics, and the rise of dating apps?

Queermo Games is pretty much what it sounds like: a scrappy and small indie
game developing team just trying to make more LGBT games. Conveniently, they are
also next door neighbors. Maria is a queer Latina who handles the art and the
music, and Mo is a non-binary Jewish queer who tackles the programming and
writing. Together, they also work on another longer-term project called Queer
Quest with their buddy Hagen.

Burn Ban

Harrison Barton & Morgan Rowe – Pride Interactive

Burn Ban is an interactive visual novel in which you assume the role of
Twig, a mentally ill queer girl. After showing destructive tendencies to cope
with the death of a close friend, she is sent to Camp Sisquoc, a summer retreat
for misguided students. After attending the camp for a few days, her dead
friend’s online social media page mysteriously starts posting again, and Twig
and friends are set with determining the mystery behind the posts.

Pride Interactive is currently made up of two developers, Harrison Barton
and Morgan Rowe. Pride Interactive was started as a student game team, and is
now continuing on to develop independent projects. Pride Interactive endeavors
to further their mission of creating a more diverse environment in the industry
through games that deal with serious themes, and diverse character driven

Ghost in the Graveyard

Adnan Agha, Vivian Allum, and Armand Silvani – Ghost Stories

Ghost in the Graveyard is a story-driven mobile mystery game where you snoop
through your missing brother’s old phone to try and find him. “Can you find a
missing person when all you have is their phone?”

Ghost Stories is a three member team from NYC with a mission to create
genuine and unique experiences that connect with players. The team consists of
Vivian, the lead designer and programmer, Armand, the artist and writer, and
Adnan, the programmer and resident ghost. They’ve previously published a school
project to the Xbox One and are thrilled to be able to work with Infinite
Deviation to publish to Google Play.

You can find more information about the program at InfiniteDeviation.com/Games.
Congratulations to the three winners and thanks to all the people who have
entered the competition for their continuous work to push the boundaries of
gaming design and providing a unique voice to the industry.

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