I/O 2017: Everything new in the Google Play Console

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Posted by Vineet Buch, Director of Product Management, Google Play Apps & Games

Read this in العَرَبِيَّة‎‎, Bahasa Indonesia, Deutsch, español (Latinoamérica), le français, português do Brasil, tiếng Việt, русский язы́к, ไทย, Türkçe, 한국어, 中文 (简体), 中文 (繁體), or 日本語.

Google Play continues to grow rapidly around the world, thanks to our ecosystem of developers building high quality and engaging app experiences. There are now 2 billion monthly active Android devices. People in 190 countries downloaded 82 billion apps from the Play Store in the last year and the number of developers with more than 1 million monthly installs grew by 35 percent year on year. We’ve made huge investments to make purchasing quick and easy by offering direct carrier billing with 140 operators that reach 900M devices every month. These, and other efforts, have made the number of buyers on Google Play grow by almost 30 percent in the last year.
Since we launched the Google Play Console in 2012, we’ve continued to add features to help you do much more than just publish apps. People in a variety of roles at app and game companies, large and small, carry out tasks like running beta tests, analyzing crashes, responding to customer reviews, evaluating A/B experiments on store listings, pulling financial reports, and more.
Today at Google I/O, we’re announcing new and improved features to help you improve your app’s performance and quality, and grow your business on Google Play.

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