Details: Ninja jump is the most attractive climbing game, your goal is to rise as high as you can while avoiding killer squirrels, angry birds, enemy ninjas, throwing stars and exploding bombs. With a simple tap you can jump from one wall to the other, knocking obstacles from the air as you do. Take down three enemies of the same kind to trigger mega-jump bonuses. Collect shields to plow through your opponents with. Just watch out for ledges and other ninjas because they will knock you off and send you to your doom!
Chennai Super Kings Vs Brisbane Heat 28/09/2013 – Results, Review and Statistical Highlights
The Champions League Twenty20 cricket match between the Chennai Super Kings (CSK) and the Brisbane Heat (BH) held on 28/09/2013 started with CSK winning the toss and electing to field first. MS Dhoni confirmed the reason for him to bowl first was the dew factor during the second innings. To know about what happened during the course of the match, Read on for the complete Chennai Super Kings Vs Brisbane Heat 28/09/2013 Results along with the batting and bowling performance review and statistical highlights of the match.
Statistical highlights (Chennai Super Kings Vs Brisbane Heat)
When Brisbane Heat (BH) came in to bat on 28/09/2013, they started off poorly as they lost an early wicket and kept losing regular wickets throughout. The best highlights of their batting was Ben Cutting who remained not out at a score of 42 from 25 balls to help them reach a score of 137/7 in their allocated 20 overs. As far as Chennai Super Kings (CSK) bowling on 28/09/2013 was concerned, Mohit Sharma and Ravindra Jadeja picked up 2 wickets each.
When Chennai Super Kings (CSK) came in to bat on 28/09/2013, they never looked in any sort of trouble. Both their openers did well as they had a partnership of 75 runs. The results at this stage looked to be in their favor and as expected they won comfortably with the best highlights of their innings being Michael Hussey who remained not out at a score of 57. As far as Brisbane Heat’s (BH) bowling on 28/09/2013 was concerned, Daniel Christian and Ben Cutting picked up a wicket each.
Take a look at the scorecard/Results of the Chennai Super Kings Vs Brisbane Heat held on 28/09/2013 below.
Posted by Vineet Buch, Director of Product Management, Google Play Apps & Games
Today we kicked off our annual global Playtime series with back-to-back events in Berlin and San Francisco. Over the next month, we’ll be hearing from many app and game developers in cities around the world. It has been an amazing 2017 for developers on Google Play, there are now more than 8 billion new installs per month globally.
To help you continue to take advantage of this opportunity, we’re announcing innovations on Google Play and new features in the Play Console. Follow us on Medium where presenters will be posting their strategies, best practices, and examples to help you achieve your business objectives. As Google Play continues to grow rapidly, we want to help people understand our business. That’s why we’re also publishing the State of Play 2017 report that will be updated annually to help you stay informed about our progress and how we’re helping developers succeed.
Apps and games on Google Play bring your devices to life, whether they’re phones and tablets, Wear devices, TVs, Daydream, or Chromebooks like the new Google Pixelbook. We’re making it even easier for people to discover and re-engage with great content on the Play Store.
Recognizing the best
We’re investing in curation and editorial to showcase the highest quality apps and games we love. The revamped Editors’ Choice is now live in 17 countries and Android Excellence recently welcomed new apps and games. We also continue to celebrate and support indie games, recently announcing winners of the Indie Games Festival in San Francisco and opening the second Indie Games Contest in Europe for nominations.
Discovering great games
We’ve launched an improved home for games with trailers and screenshots of gameplay and two new browse destinations are coming soon, ‘New’ (for upcoming and trending games) and ‘Premium’ (for paid games).
Going beyond installs
We’re showing reminders to try games you’ve recently installed and we’re expanding our successful ‘live operations’ banners on the Play Store, telling you about major in-game events in popular games you’ve got on your device. We’re also excited to integrate Android Instant Apps with a ‘Try it Now’ button on store listings. With a single tap, people can jump right into the app experience without installing.
The new games experience on Google Play
The Google Play Console offers tools which help you and your team members at every step of an app’s lifecycle. Use the Play Console to improve app quality, manage releases with confidence, and increase business performance.
Focus on quality
Android vitals were introduced at I/O 2017 and already 65% of top developers are using the dashboard to understand their app’s performance. We’re adding five new Android vitals and increasing device coverage to help you address issues relating to battery consumption, crashes, and render time. Better performing apps are favored by Google Play’s search and discovery algorithms.
We’re improving pre-launch reports and enabling them for all developers with no need to opt-in. When you upload an alpha or beta APK, we’ll automatically install and test your app on physical, popular devices powered by Firebase Test Lab. The report will tell you about crashes, display issues, security vulnerabilities, and now, performance issues encountered.
When you install a new app, you expect it to open and perform normally. To ensure people installing apps and games from Google Play have a positive experience and developers benefit from being part of a trusted ecosystem, we are introducing a policy to disallow apps which consistently exhibit broken experiences on the majority of devices such as crashing, closing, freezing, or otherwise functioning abnormally. Learn more in the policy center.
Release with confidence
Beta testing lets trusted users try your app or game before it goes to production so you can iterate on your ideas and gather feedback. You can now target alpha and beta tests to specific countries. This allows you to, for example, beta test in a country you’re about to launch in, while people in other countries receive your production app. We’ll be bringing country-targeting to staged rollouts soon.
We’ve also made improvements to the device catalog. Over 66% of top developers are using the catalog to ensure they provide a great user experience on the widest range of devices. You can now save device searches and see why a specific device doesn’t support your app. Navigate to the device catalog and review the terms of service to get started.
Grow your subscriptions business
At I/O 2017 we announced that both the number of subscribers on Play and the subscriptions business revenue doubled in the preceding year. We’re making it easier to setup and manage your subscription service with the Play Billing Library and, soon, new test instruments to simplify testing your flows for successful and unsuccessful payments.
We’re helping you acquire and retain more subscribers. You can offer shorter free trials, at a minimum of three days, and we will now enforce one free trial at the app level to reduce the potential for abuse. You can opt-in to receive notifications when someone cancels their subscription and we’re making it easier for people to restore a canceled subscription. Account hold is now generally available, where you can block access to your service while we get a user to fix a renewal payment issue. Finally, from January 2018 we’re also updating our transaction fee for subscribers who are retained for more than 12 months.
Announcing the Google Play Security Reward Program
At Google, we have long enjoyed a close relationship with the security research community. Today we’re introducing the Google Play Security Reward Program to incentivize security research into popular Android apps, including Google’s own apps. The program will help us find vulnerabilities and notify developers via security recommendations on how to fix them. We hope to bring the success we have with our other reward programs, and we invite developers and the research community to work together with us on proactively improving Google Play ecosystem’s security.
Posted by Adriana Puchianu, Developer Marketing Google Play
Following last year’s success, today we’re announcing the second annual Google Play Indie Games Contest in Europe, expanding to more countries and bigger prizes. The contest rewards your passion, creativity and innovation, and provides support to help bring your game to more people.
Prizes for the finalists and winners
A trip to London to showcase your game at the Saatchi Gallery
Paid digital marketing campaigns worth up to 100,000 EUR
Influencer campaigns worth up to 50,000 EUR
Premium placements on Google Play
Promotion on Android and Google Play marketing channels
Tickets to Google I/O 2018 and other top industry events
Latest Google hardware
Special prizes for the best Unity games
How to enter the contest
If you’re based in one of the 28 eligible countries, have 30 or less full time employees, and published a new game on Google Play after 1 January 2017, you may now be eligible to enter the contest. If you’re planning on publishing a new game soon, you can also enter by submitting a private beta. Check out all the details in the terms and conditions. Submissions close on 31 December 2017.
Up to 20 finalists will showcase their games at an open event at the Saatchi Gallery in London on the 13th February 2018. At the event, the top 10 will be selected by the event attendees and the Google Play team. The top 10 will then pitch to the jury of industry experts, from which the final winner and runners up will be selected.
Come along to the final event
Anyone can register to attend the final showcase event at the Saatchi Gallery in London on 13 February 2018. Play some great indie games and have fun with indie developers,industry experts, and the Google Play team.
Visit the contest site to find out more and enter the Indie Games Contest now.
Posted by Michael Siliski, Product Management Director, Google Play
Google Play now reaches more than 1 billion people on Android devices in more than 190 countries, helping a growing number of developers like you build successful global businesses. In fact, in the past year, we paid more than $ 7 billion to developers distributing apps and games on Google Play. We remain as committed as ever to making Google Play the best place to find great apps, games and other entertainment.
App discovery plays a critical role in driving your continued success, and over the past year Google has provided best practices to enhance app discovery and engagement, as well as app promotion tools to get the most out of search and display advertising for developers. We are always looking for new ways to help you get your apps in front of potential new users. That’s why, in the next few weeks, we will begin piloting sponsored search results on Google Play, bringing our unique expertise in search ads to the store.
With more than 100 billion searches every month on Google.com, we’ve seen how search ads shown next to organic search results on Google.com can significantly improve content discovery for users and advertisers, both large and small. Search ads on Google Play will enable developers to drive more awareness of their apps and provide consumers new ways to discover apps that they otherwise might have missed.
In the coming weeks, a limited set of users will begin to see ads from a pilot group of advertisers who are already running Google search ads for their apps. We’ll have more to share in the coming months about the expansion of this program as we look at the results and feedback. We believe search ads will be a useful addition to Google Play for users and developers alike, and we hope this will bring even more success to our developer community.
Screen Video Capture is powerful, lightweight, yet full-featured screen capture tool and screen video recorder. It allows you to easily capture and annotate anything on the screen including windows, objects, menus, full screen, rectangular / freehand / fixed regions as well as scrolling windows / web pages. It also allows you to record all screen activities including onscreen changes, speech from microphone, mouse movements and clicks into highly compressed video files. You can choose to send captures to editor, file, clipboard, printer, email, Word / PowerPoint document or upload them to your website. Editing tools include annotating texts, arrowed lines, highlights, resizing, cropping, sharpening, watermarking, applying edge effects and many more. Other features include image scanning, global hotkeys, automatic filename generation, support for external editors, a color picker, a screen magnifier and a screen ruler.
Capture saves files in BMP, GIF, JPEG, PCX, PNG, TGA, TIFF and PDF formats.
A small handy Capture Panel that provides quick access to its capture tools and output options
Global hotkeys to activate screen capturing instantly
Capture windows, objects, menus, full screen, rectangular/freehand regions and scrolling windows/web pages
Capture multiple windows and objects including multi-level menus
Record screen activities including onscreen changes, speech from microphone, mouse movements and clicks into highly compressed video files (Windows Media Video format). A built-in video editor allows you to draw annotations, apply zoom effects and cut unwanted sections
Work doesn’t just happen in an office from 9 to 5 anymore. Today’s workers are mobile workers, and they need to be able to get things done as efficiently and collaboratively as possible, at any time. That’s why the Android for Work initiative is bringing together partners across the ecosystem, from device and app makers to networking and management solutions, to provide businesses with a secure, flexible and reliable mobility platform that users already know and love.
Google Play for Work allows businesses to securely deploy and manage enterprise-grade apps, across all of their users running Android for Work. Google Play for Work simplifies the process of distributing apps to employees and ensures that IT approves every deployed app. For developers, this is an opportunity to reach a new audience at scale through bulk installs or purchasing, which enables easy installation of your app across enterprises.
How to join Google Play for Work
Free apps will be available on Google Play for Work at launch with no action needed on your part. If you have a paid app, you’ll soon be able to opt-in to make your app available for bulk purchase on Google Play for Work in the Developer Console during the app publishing process. Find out more about publishing in the Google Play Developer Help Center.
Designing great apps for Android for Work
Apps that are installed from Google Play for Work will function without code changes. However, please note that some of the controls that Android for Work offers IT admins could affect how your app works. To ensure the best possible experience for your users, watch the first in our series of Android for Work DevBytes below to understand the best practices you should be following in developing your app.
More DevBytes will be posted to our YouTube channel soon. Find out more about Android for Work.