Jun 23

HDD Low Level Format 4.40 With Serial is Here! [Latest]

HDD Low Level Format
HDD Low Level Format Tool is a utility for low-level hard disk drive formatting. It can erase and Low-Level Format a SATA, IDE, SAS, SCSI or SSD hard disk drive. Will also work with any USB and FIREWIRE external drive enclosures as well as SD, MMC, MemoryStick and CompactFlash media.

  • Supported interfaces: S-ATA (SATA), IDE (E-IDE), SCSI, SAS, USB, FIREWIRE.
  • Big drives (LBA-48) are supported.
  • Supported Manufacturers: Maxtor, Hitachi, Seagate, Samsung, Toshiba, Fujitsu, IBM, Quantum, Western Digital, and almost any other not listed here.
  • The program also supports low-level formatting of FLASH cards (SD, MMC, MemoryStick and CompactFlash) using a card-reader.
WARNING: After running this low level format tool, the whole disk surface will be erased.
Data restoration is impossible after using this utility!
How To Install
  1. Disable your internet connection
  2. Install HDDLLFsetup.4.40.exe until finish
  3. Insert serial key and enjoy!
Screenshots
HDD Low Level Format Tool 4.40 ('') by MASTERkreatif
HDD Low Level Format Tool 4.40 (') by MASTERkreatif
Serial Keys
NFLF-WTWA-ZPP9-D3SN
H2X5-VV2H-MQ8L-ZN6E
N59F-T3EQ-5BHJ-KZXM
ZVK4-QLTX-YUA9-R68N










Downloads

HDD Low Level Format 4.40 (736 KB) | Mirrors

Cracked Software

Jun 22

KNOX Contribution to Android: Accelerating Android in the Workplace

Srikanth Rajagopalan, PM Director and Workplace aficionado

Recently at Google I/O, we announced a comprehensive set of new features that will allow IT organizations to easily deploy and manage Android devices in enterprise environments. These features will be built into the upcoming Android L release.

Samsung, with its KNOX technology, has been a thought leader in the enterprise mobility space. In order to accelerate Android adoption in the enterprise, we have partnered with Samsung to bring key KNOX functionality into Android, for the benefit of the entire Android ecosystem. We thank Samsung for their contributions. These new capabilities will make it easy for IT organizations to allow employees to bring their own Android devices to work (BYOD) and use them on the corporate network or to simply issue new Android devices to their employees. IT administrators will be able to manage a wide range of Android devices from many manufacturers, using third-party Enterprise Mobility Management (EMM) solutions that are built on top of the new enterprise APIs launching with Android L release.

Google and Samsung together designed the new enterprise APIs around three major concepts:

  • Device and data security
  • Support for IT policies and restrictions
  • Mobile application management

Device and data security

At the core of the expanded enterprise capabilities being introduced in Android ‘L’ lies a set of technologies that are designed to keep personal and corporate data both separate and safe. We achieve the data separation by building on the existing multi-user support in Android: personal and corporate applications will run as two separate Android users. Data is kept safe by using block-level disk encryption as well as verified boot technology. For those of you familiar with KNOX, this is analogous to KNOX Workspace. EMMs will be able to take advantage of new Android SDK APIs to enable the creation of a managed profile, which is where all corporate applications and data will reside.

Support for IT restrictions and policies

EMMs can use new Android SDK APIs , which have evolved from KNOX APIs, to allow IT admins to enforce a wide set of policies, ranging from system settings and certificate provisioning to application-specific (e.g. Chrome) configurations and restrictions.

Mobile application management

EMMs will be able to use new backend APIs, adapted from KNOX APIs and built around strong security principles for on-device app deployment, to allow IT admins to curate the corporate application catalog and to remotely deploy applications to the managed profile on the employees’ devices.

We encourage developers interested in the new Enterprise APIs to download and test the Android L Developer Preview. For developers who have already built applications using Samsung KNOX APIs, Samsung will be providing a KNOX Compatibility Library that will let such applications run on all Android L devices.

You can read more about this collaboration on the Samsung KNOX blog. Stay tuned for additional details.

Join the discussion on
+Android Developers


Android Developers Blog

Jun 22

Better Biometrics in Android P


Posted by Vishwath Mohan, Security Engineer

To keep users safe, most apps and devices have an authentication mechanism, or a way to prove that you’re you. These mechanisms fall into three categories: knowledge factors, possession factors, and biometric factors. Knowledge factors ask for something you know (like a PIN or a password), possession factors ask for something you have (like a token generator or security key), and biometric factors ask for something you are (like your fingerprint, iris, or face).

Biometric authentication mechanisms are becoming increasingly popular, and it’s easy to see why. They’re faster than typing a password, easier than carrying around a separate security key, and they prevent one of the most common pitfalls of knowledge-factor based authentication—the risk of shoulder surfing.

As more devices incorporate biometric authentication to safeguard people’s private information, we’re improving biometrics-based authentication in Android P by:

  • Defining a better model to measure biometric security, and using that to functionally constrain weaker authentication methods.
  • Providing a common platform-provided entry point for developers to integrate biometric authentication into their apps.

A better security model for biometrics

Currently, biometric unlocks quantify their performance today with two metrics borrowed from machine learning (ML): False Accept Rate (FAR), and False Reject Rate (FRR).

In the case of biometrics, FAR measures how often a biometric model accidentally classifies an incorrect input as belonging to the target user—that is, how often another user is falsely recognized as the legitimate device owner. Similarly, FRR measures how often a biometric model accidentally classifies the user’s biometric as incorrect—that is, how often a legitimate device owner has to retry their authentication. The first is a security concern, while the second is problematic for usability.

Both metrics do a great job of measuring the accuracy and precision of a given ML (or biometric) model when applied to random input samples. However, because neither metric accounts for an active attacker as part of the threat model, they do not provide very useful information about its resilience against attacks.

In Android 8.1, we introduced two new metrics that more explicitly account for an attacker in the threat model: Spoof Accept Rate (SAR) and Imposter Accept Rate (IAR). As their names suggest, these metrics measure how easily an attacker can bypass a biometric authentication scheme. Spoofing refers to the use of a known-good recording (e.g. replaying a voice recording or using a face or fingerprint picture), while impostor acceptance means a successful mimicking of another user’s biometric (e.g. trying to sound or look like a target user).

Strong vs. Weak Biometrics

We use the SAR/IAR metrics to categorize biometric authentication mechanisms as either strong or weak. Biometric authentication mechanisms with an SAR/IAR of 7% or lower are strong, and anything above 7% is weak. Why 7% specifically? Most fingerprint implementations have a SAR/IAR metric of about 7%, making this an appropriate standard to start with for other modalities as well. As biometric sensors and classification methods improve, this threshold can potentially be decreased in the future.

This binary classification is a slight oversimplification of the range of security that different implementations provide. However, it gives us a scalable mechanism (via the tiered authentication model) to appropriately scope the capabilities and the constraints of different biometric implementations across the ecosystem, based on the overall risk they pose.

While both strong and weak biometrics will be allowed to unlock a device, weak biometrics:

  • require the user to re-enter their primary PIN, pattern, password or a strong biometric to unlock a device after a 4-hour window of inactivity, such as when left at a desk or charger. This is in addition to the 72-hour timeout that is enforced for both strong and weak biometrics.
  • are not supported by the forthcoming BiometricPrompt API, a common API for app developers to securely authenticate users on a device in a modality-agnostic way.
  • can’t authenticate payments or participate in other transactions that involve a KeyStore auth-bound key.
  • must show users a warning that articulates the risks of using the biometric before it can be enabled.

These measures are intended to allow weaker biometrics, while reducing the risk of unauthorized access.

BiometricPrompt API

Starting in Android P, developers can use the BiometricPrompt API to integrate biometric authentication into their apps in a device and biometric agnostic way. BiometricPrompt only exposes strong modalities, so developers can be assured of a consistent level of security across all devices their application runs on. A support library is also provided for devices running Android O and earlier, allowing applications to utilize the advantages of this API across more devices .

Here’s a high-level architecture of BiometricPrompt.

The API is intended to be easy to use, allowing the platform to select an appropriate biometric to authenticate with instead of forcing app developers to implement this logic themselves. Here’s an example of how a developer might use it in their app:

Conclusion

Biometrics have the potential to both simplify and strengthen how we authenticate our digital identity, but only if they are designed securely, measured accurately, and implemented in a privacy-preserving manner.

We want Android to get it right across all three. So we’re combining secure design principles, a more attacker-aware measurement methodology, and a common, easy to use biometrics API that allows developers to integrate authentication in a simple, consistent, and safe manner.

Acknowledgements: This post was developed in joint collaboration with Jim Miller


Android Developers Blog

Jun 22

Android Studio 3.2 Beta


Posted by Jamal Eason, Product Manager, Android

Starting today, you can download Android Studio 3.2 Beta. Previewed at Google I/O 2018, the latest release of the official Android IDE is focused on helping onboard you to all the new features launched around Google I/O — Android JetPack, Android P Developer Preview, and the new Android App Bundle format. There are also several other exciting new features included in Android Studio 3.2 to accelerate your app development, such as Emulator Snapshots and the Energy Profiler.

As the usage of Android Studio has grown in the 3.5 years since version 1.0, we have also become increasingly obsessed with quality. We continue to invest in quality because we know that millions of app developers spend almost everyday in Android Studio and need a reliable set of tools. Stability, build times, and other quality work will be the primary focus for our next release once we finish Android Studio 3.2. We also did not want to wait, so we have made checkins to address memory leaks and performance issues as well as fixed more than 450 bugs. Thank you for the continued feedback and please keep it coming so we can focus on the areas you care about most in the next version of Android Studio. If want to try out the latest features, and assess the improvements in quality, you can download Android Studio on the beta release channel.

What is inside of Android Studio 3.2

Building on the canary release of Android Studio 3.2, the Beta release includes:

  • Android App Bundle support - The Android App Bundle is a new publishing format that uses the Google Play’s Dynamic Delivery, which delivers a smaller, optimized APK that only contains the resources needed for a specific device. Without any code changes, you can take advantage of the app size savings of an Android App Bundle by navigating to Build Build Bundle / APK or BuildGenerate Signed Bundle / APK.

Build Android App Bundle

  • Emulator Snapshots – With Android Studio 3.2 you can create snapshots at any emulator state and then start a snapshot in under 2 seconds. You can pre-configure an Android Virtual Device (AVD) snapshot with the apps, data and settings that you want and then repeatedly go back to the same snapshot. Learn more.

Android Emulator Snapshots

  • Energy Profiler - The new Energy Profiler in the performance profiler suite can help you understand the energy impact of your app on an Android device. You can now visualize the estimated energy usage of system components, plus inspect background events that may contribute to battery drain.

Energy Profiler

Check out the full write-up of all the major features organized by development flow listed below and on the canary blog:

Develop

  • Navigation Editor
  • AndroidX Refactoring
  • Sample Data
  • Material Design Update
  • Android Slices
  • CMakeList editing
  • What’s New Assistant
  • New Lint Checks
  • Intellij Platform Update

Build

  • Android App Bundle
  • D8 Desugaring
  • R8 Optimizer

Test

  • Android Emulator Snapshots
  • Screen Record in Android Emulator
  • Virtual Scene Android Emulator Camera
  • ADB Connection Assistant

Optimize

  • Energy Profiler
  • System Trace
  • Profiler Sessions
  • Automatic CPU Recording
  • JNI Reference Tracking

Sessions at Google I/O ’18

With the release of Android Studio 3.2 at Google I/O ’18, the Android Studio team also presented a series of sessions about Android Studio. Watch the following videos to see the latest features in action and to get tips & tricks on how to use Android Studio:

  • What’s new in Android development tools

    An overview of all the recent features in Android Studio for Android app developers. The session includes demos and a tour de force presentation of relevant features that will accelerate developers’ workflow on the latest Android APIs.

  • What’s new with the Android build system

    A deep dive into the new features of the Android build system.

  • What’s new with ConstraintLayout and Android Studio design tools

    This session covers the new features in ConstraintLayout 2.0, as well as the latest functionality added in Android Studio design tools, highlighting how to effectively take advantage of them for designing, prototyping, and building a graphical user interface application.

  • Improve app performance with Android Studio Profilers

    This talk demonstrates how to diagnose and troubleshoot performance problems with your app using Android Studio Profilers. It covers examples of how to use the CPU, memory, network profilers, and highlight what’s new.

  • Best practices using compilers in Android Studio

    This session discusses in-depth what is happening to the various compilers used in Android: Java 8 language feature desugaring, the new dexer (D8) and shrinker (R8), and work done on the Kotlin compiler for Android use.

  • Android Jetpack: manage UI navigation with Navigation Controller

    This session discusses how to use the Navigation Editor in Android Studio, XML or the Java API to define your navigation graph, and how that simplifies navigating around your app and handling deep linking.

Download & Feedback

Download the latest version of Android Studio 3.2 from the beta channel download page. If you are using a previous versions of Android Studio, make sure you update to Android Studio Beta 1 or higher. If you also want to maintain a stable version of Android Studio, you can run the stable release version and beta release versions of Android Studio at the same time. Learn more.

To use the mentioned Android Emulator features make sure you are running at least Android Emulator v27.3+ downloaded via the Android Studio SDK Manager.

Please note, to ensure we maintain product quality, some of the features you saw in the canary channel like Navigation Editor are not enabled by default. To turn on canary release channel features go to File → Settings → Experimental → Editor → Enable Navigation Editor.

If you find a bug or issue, feel free to file an issue. Connect with us — the Android Studio development team ‐ on our Google+ page or on Twitter.


Android Developers Blog

Jun 22

File Commander Premium v3.1.13208 Cracked Apk Is Here ! [Latest]

File Commander

Get control over your files! File Commander is a complete feature-rich file manager allowing you to access and handle files on your Android device and remote files stored on external cloud services such as Google Drive, DropBox, Box and SugarSync account. You are able to handle separately files from the same type, eg pictures, music, videos, documents, etc. Rename, delete, move, zip and send in just a few taps on your screen.
File Commander is organized in Several useful shortcuts giving quick access to local files, or files Remotely procedures to files

Cracked Software

Jun 22

Android Things client library for Google Cloud IoT Core


Posted by Wayne Piekarski, Developer Advocate for IoT +WaynePiekarski @WaynePiekarski

We’re releasing a client library to make it easy to use Google Cloud IoT Core from Android Things devices. With just a few lines of code, you can easily connect to the IoT Core MQTT bridge, authenticate the device, publish device telemetry and state, subscribe to configuration changes, and handle errors and network outages.

What is Cloud IoT Core?

Cloud IoT Core is a fully managed service on Google Cloud Platform that allows you to easily and securely connect, manage, and ingest data from millions of globally dispersed devices. Cloud IoT Core, in combination with other services which make up Google’s Cloud IoT platform, provides a complete solution for collecting, processing, analyzing, and visualizing IoT data in real time, to support improved operational efficiency, compliance, or revenue management. Android Things is designed to support everything from collecting telemetry data to powerful computer vision, audio processing, and machine learning applications, all on device, and using Cloud IoT Core, push your data into Google Cloud Platform for further analysis.

Cloud IoT Core client library

The Cloud IoT Core client library was designed to enable Android Things developers to get started with just a few lines of code. The client library handles the networking, threading, and message handling, implementing best practices for authentication, security, error handling, and offline operation.

Cloud IoT Core maintains a device registry that keeps track of approved devices, and each device uses a public key to authenticate with the server. Android Things provides many features to support secure IoT applications, including a hardware-backed Android Keystore that ensures cryptographic key material is protected. The client library supports both RSA and ECC keys, and implements the generation of JSON Web Tokens (JWTs) for authentication with Cloud IoT Core.

Once the connection is established, devices can publish their telemetry data to one or more buckets in the telemetry topic, as well as report their internal state to a separate device state topic. The device state is intended to store information such as software versions or the number of working sensors. The telemetry messages are for all other data from the device, such as actual sensor measurements. Devices can also subscribe to configuration changes published from Cloud IoT Core.

Because IoT devices operate in the real world with poor wireless conditions, the client library provides extensive support for handling errors, and for caching and retransmitting events later. For developers requiring custom offline behavior, the library’s queue is configurable and even replaceable. This provides detailed control over which events to save and the order in which they are sent when back online.

Device provisioning and authentication with Android Things

The Cloud IoT Core client library is part of our overall vision for device provisioning and authentication with Android Things. To learn more about this, watch the video of our presentation from Google I/O 2018:

Sample code

Getting started with the Cloud IoT Core client library is simple. You can simply add the following to the build.gradle file in your Android Things project:

implementation 'com.google.android.things:cloud-iot-core:1.0.0'

The library is also available as open source on GitHub if you prefer to build it yourself. We also have a sample that shows how to implement a sensor hub on Android Things, collecting sensor data from connected sensors and publishing them to a Google Cloud IoT Pub/Sub topic.

It is easy to start using the client library in your own code. The following Kotlin example demonstrates how to create a new configuration and client based on your project.

var configuration = IotCoreConfiguration.Builder().
                         .setProjectId("my-gcp-project")
                         .setRegistry("my-device-registry", "us-central1")
                         .setDeviceId("my-device-id")
                         .setKeyPair(keyPairObject)
                         .build()

var iotCoreClient = IotCoreClient.Builder()
              .setIotCoreConfiguration(configuration)
              .setOnConfigurationListener(onConfigurationListener)
              .setConnectionCallback(connectionCallback)
              .build()

iotCoreClient.connect()

Next, you can publish telemetry information or device state, using the following Kotlin examples.

private fun publishTelemetry(temperature: Float, humidity: Float) {
    // payload is an arbitrary, application-specific array of bytes
    val examplePayload = """{
        |"temperature" : $  temperature,
        |"humidity": $  humidity
        |}""".trimMargin().toByteArray()
    val event = TelemetryEvent(examplePayload, topicSubpath, TelemetryEvent.QOS_AT_LEAST_ONCE)
    iotCoreClient.publishTelemetry(event)
}

private fun publishDeviceState(telemetryFrequency: Int, enabledSensors: Array<String>) {
    // payload is an arbitrary, application-specific array of bytes
    val examplePayload = """{
        |"telemetryFrequency": $  telemetryFrequency,
        |"enabledSensors": $  {enabledSensors.contentToString()}
        |}""".trimMargin().toByteArray()
    iotCoreClient.publishDeviceState(examplePayload)
}

Additional resources

You can learn more about building for Android Things at the developer site. For more information about getting started with Cloud IoT Core, visit the information page and documentation. Finally, join Google’s IoT Developers Community on Google+ to let us know what you’re building with Android Things and Cloud IoT Core!


Android Developers Blog

Jun 21

Keeping the Play Store trusted: fighting fraud and spam installs

Posted by Kazushi Nagayama, Search Quality Analyst, and Andrew Ahn, Product
Manager

We strive to continuously make Google Play the best platform for enjoying and
discovering the most innovative and trusted apps. Today we are announcing
additional enhancements to protect the integrity of the store.

Our teams work every day to improve the quality of our discovery systems. These
content discovery systems ensure that users can find and download apps they will
love. From time to time, we observe instances of developers attempting to
manipulate the placement of their apps through illegitimate means like
fraudulent installs, fake reviews, and incentivized ratings. These attempts not
only violate the Google Play
Developer Policy, but also harm our community of developers by hindering
their chances of being discovered or recommended through our systems.
Ultimately, they put the end users at risk of making wrong decisions based on
inaccurate, unauthentic information.

Today we are rolling out improved detection and filtering systems to combat such
manipulation attempts. If an install is conducted with the intention to
manipulate an app’s placement on Google Play, our systems will detect and filter
it. Furthermore, developers who continue to exhibit such behaviors could have
their apps taken down from Google Play.

In the vast majority of cases, no action will be needed. If you are asking
someone else to promote your app (e.g., third-party marketing agency), we advise
you to make sure that the promotion is based on legitimate practices. In case of
questions, please check out the Developer Support
Resources.

These important changes will help protect the integrity of Google Play, our
developer community, and ultimately our end user. Thank you for your support in
building the world’s most trusted store for apps and games!


Android Developers Blog

Jun 21

Fleksy Keyboard v6.1.10 Mod APK With All Paid Themes Unlocked is Here ! [Latest]

Fleksy Keyboard
Fleksy is the most fun, customizable way to type, and officially the fastest keyboard in the world. Fleksy is the only keyboard that allows you to find and send GIFs, and customize your keyboard with powerful Extensions and colorful themes.Use Fleksy Extensions like: GIFs, Android Launcher, Editor, Number Row, Keyboard Shortcuts, Invisible Keyboard, and Rainbow Key Pops

POWERFUL EXTENSIONS FOR CUSTOM FUNCTIONALITY

Use Fleksy Extensions to customize your keyboard with incredibly powerful features. Have more fun with the ONLY Keyboard with GIF support. Navigate apps right from your keyboard with Launcher. Copy/paste, control your cursor, and more with Editor. Or, customize Fleksy with an easy-access Number Row, quick Keyboard Shortcuts, or a fun Rainbow Pop effect when you type. Fleksy gives you 3 slots FREE, so you can mix, match, and try all 7!
THE FASTEST, MOST ACCURATE KEYBOARD
Fleksy keyboard uses next-generation autocorrect so accurate you can type without even looking, and type with record-setting speed using intuitive gestures! Type faster and save more time for the things you love.
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Show your style on Fleksy’s beautiful keyboard with 30 colorful themes, including favorites like Frozen and The Hunger Games.
TYPING THAT’S ACTUALLY FUN!
Express yourself with GIFs, over 800 Emoji, 30 themes, and Rainbow Key Pops. Then, earn fun Badges and rewards for using Fleksy! Who said typing had to be boring?
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Whats new in v6.x ?
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  • EXTENSIONS – Consolidated Gifs, Emoji and Fleksy #highlights
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Mod Info
All Themes Are Unlocked In the Apk.
How To Install the apk?
  1. Download the apk from the link given below.
  2. Install the apk.
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Screenshots











Download Links
Fleksy Keyboard v6.1.10 Full Apk (15.4 mb) | Mirrors – All Themes Are Unlocked Inside the App.

Cracked Software

Jun 21

Grow and optimize your subscriptions with new Google Play features


Posted by Larry Yang and Angela Ying, Product Managers, Google Play

Subscriptions on Google Play continue to see huge growth, with subscribers growing over 80% year over year. At I/O 2018, we announced several improvements we’re making to the user experience to reduce barriers to subscription sign-up, and more tools to let you manage your business the way you want to.

More control for subscribers

While users derive a lot of value from their subscriptions, our research shows their fears of being “trapped” in a subscription without the ability to cancel or worry they’ll lose track of how much they’re spending create a hindrance to users signing up for your subscription apps. To address these fears, we recently launched a new subscriptions center, a one-stop shop for users to manage their subscriptions on Google Play.

Through the subscriptions center, users can:

  • View all of their subscriptions to see details and status
  • Manage and update payment methods, including setting up a backup payment method
  • Renew a subscription
  • Restore a cancelled subscription
  • Cancel a subscription

In addition, if a user cancels a subscription, we will now trigger a cancellation survey to give developers feedback as to why the user is cancelling. Currently you can see the data from the cancellation survey by querying our server side API.

The new subscriptions center also has a “Get Started” link in the empty state that lets users discover subscription apps through curated and localized collections.

With the launch of the subscriptions center, we’re also launching new deep links you can use to direct your users to manage their subscriptions from your app, over email or via the web. To implement, use the package name and SKU to construct the deep link, and then add the deep link as a button or link from anywhere in your app. View the Android Developers website for more information.

More control for you

In addition to creating a better experience for users, we’re also rolling out new tools that give you more flexibility in managing your business. One of the features we’ve heard requested most is price changes. Coming soon, you can easily ask users to accept a price change via the Google Play Console without having to set up a completely new SKU. Google Play will notify users of the change via emails, push notifications and in-app messaging, and if by renewal date the user hasn’t agreed, we’ll cancel their subscription. Sign up here if you are interested in participating in the early access program.

Other features we launched at I/O that help you better manage your subscription business include the ability to:

  • Upgrade a subscription without changing the user’s expiration date
  • Issue a partial refund from the Play Console
  • Refund specific subscription renewals, not just the latest one
  • Use order IDs with the server-side API
  • Use the Refund API with the Google Play Developer API

This is in addition to faster test renewals and flexible intro pricing we announced earlier this year.

To easily implement all of these, make sure you are using the Google Play Billing Library, which launched version 1.1 at I/O. The billing library is an abstraction layer on top of the AIDL file, and API updates are automatically picked up when you update your build dependency file the next time you compile your app. Price changes and upgrade/downgrade with the same expiration date are only available through the billing library. This will be the case for future launches as well.

Better for everyone

We strongly believe that by building a great user experience, we build a high quality subscriber base. And by giving you tools and insights to better manage your business, you have the flexibility to do what is best for your business and your customers.

How useful did you find this blogpost?

★ ★ ★ ★ ★



Android Developers Blog

Jun 20

Free Download K-Lite Codec Pack 10.00 (Full) Final Update Terbaru

K-Lite Media Palyer Codec

Free Download K-Lite Mega Codec Pack 10.00 Final Full Version New Update Terbaru 2013. K-Lite Codec Pack Media Player adalah aplikasi Pemutar Audio Video kumpulan filter DirectShow, VFW / ACM codec, dan alat-alat. Codec dan DirectShow filter diperlukan untuk audio encoding dan decoding dan format video.

K-Lite Mega Codec Pack dirancang sebagai user-friendly solusi untuk kemudahan dalam pemutaran semua file audio dan film.

Dengan K-Lite Codec Pack ini Anda dapat memainkan semua format audio baik format audio video yang populer maupun audio video format kurang umum bahkan beberapa.

Setelah kemarin saya telah hadirkan K-Lite Codec Pack 9.95 (Full), postingan kali ini saya menghadirkan versi terbarunya, yaitu K-Lite Codec Pack 10.00 (Full). ini adalah versi terbaru saat ini. dan tentunya dengan banyak update perbaikan untuk meberikan kenyamanan kita dalam pemutaran file audio video.

K-Lite Codec Pack memiliki beberapa keunggulan besar dibandingkan dengan paket codec lain:

  • Hal ini sering diperbarui. Jadi selalu up-to-date dengan terbaru dan / atau komponen terbaik.
  • Semua komponen telah dipilih dengan cermat untuk tujuan tertentu. Ini bukan hanya sekelompok acak barang dilempar bersama-sama.
  • Hal ini sangat user-friendly dan mudah digunakan.
  • Proses instalasi sepenuhnya disesuaikan, yang berarti bahwa Anda dapat menginstal hanya komponen yang Anda inginkan.
  • Kemampuan kustomisasi bahkan melampaui tingkat komponen. Beberapa komponen yang mampu menangani berbagai format. Anda dapat menentukan komponen yang tepat yang harus menangani format. Pak Dengan demikian dapat sepenuhnya tweak untuk kebutuhan khusus Anda sendiri dan preferensi.
  • Penghapusan instalasi menghapus segala sesuatu yang diinstal oleh kemasan. Termasuk semua kunci registri.
  • Hal ini sangat mudah untuk melakukan instalasi tanpa pengawasan sepenuhnya disesuaikan dengan wizard terintegrasi.
  • Ini tidak berisi codec yang buruk, kereta atau tidak stabil.
Screenshot :


DOWNLOAD FILE :

Judul:
K-Lite Codec Pack 10.00 (Full)
Nama file:
K-Lite_Codec_Pack_1000_Full.exe
File size:
25.13MB
OS:
Windows
Bahasa:
En-US
Lisensi:
Gratis
Klik tombol download dibawah ini untuk mendownload K-Lite Codec Pack 10.00 (Full):

Apa yang baru pada K-Lite Codec Pack 10.00 (Full)?

- Now contains both 32-bit and 64-bit codecs!
- Updated MPC-HC to version 1.7.0.7670
- Updated LAV Filters to version 0.58.2-31-g59e9b3b
- Updated ffdshow to version 1.3.4523
- Updated madVR to version 0.86.11
- Updated xy-VSFilter to version 3.0.0.232
- Updated GraphStudioNext to version 0.6.1.267
- Updated Codec Tweak Tool to version 5.7.0
- updated MediaInfo Lite to version 0.7.64
- Updated Icaros to version 2.2.3b1
- Icaros: improved thumbnailing speed
- MPC-HC: improved support for HTTP/RTP/RTSP/MMS/RTMP streams

Itulah K-Lite Codec Pack 10.00 Full Version yang merupakan versi terbaru update kali ini, silahkan di download dan perbarui ke versi ini. Semoga bermanfaat ^_^, thanks to Filehippo.com
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