Mar 26

America’s got Talent 27/08/2013 – Recap and Review

America’s got Talent 27/08/2013 – Recap,  Review and Analysis

America’s got Talent or AGT that aired on 27/08/2013 kicked off with a sad news as one of the Kristoff Brothers (a group that was set to perform during the course of the evening) was injured in a rehearsal after he fell 8 feet and landed on his head.  The injury led to them not performing during the Semi Finals, they were replaced by one of the wild card acts. To know more about what happened at AGT last night, Read on for the complete America’s got Talent 27/08/2013 recap along with the performance review of the contestants and the analysis of the show.

Note: Spoilers below.
The show officially kicked off with Tone the Chiefrocca rapping to the song B-Double-O-T-Y.  Their performance was quite decent.  Howard gave the act an X from the beginning while Mel enjoyed the performance.  After watching the performance, Nick claimed that he was waiting for Miley Cyrus to hit the stage.  Howie on the other hand compared the performance to Gangnam Style while Heidi said that was not her favorite version of the song as she was expecting a little more.
The next at America’s got Talent on 27/08/2013 saw The Red Panda doing her Balancing act.  The act basically involved a tall unicycle, Bowl balancing and kicking them up to her head.  Howie praised the performance and so did Howard.  Heidi enjoyed the performance while Mel claimed she felt like she had seen it all before.
TV

Next up at AGT night on 27/08/2013 was Angela Hooper who was a Comedian/Impressionist.  A fun act ended up with Howard saying that Angela was much better this time around.  Heidi said that her performance was not up to the mark while Mel hoped USA votes for her.  Lastly, Howie said that he thinks Angela was the best impressionist performance today.
Duo Resonance’s balancing/dancing act during the course of AGT last night was amazing.  Heidi also felt positive about the performance while Mel claimed it to be beautiful and elegant.  Howie thought the performance was incredible while Howard didn’t like it that much but still felt it was worthy to be called as a great performance.

Collins Key’s magic act during the AGT night saw him doing a few amazing magic tricks.  The beauty of his act throughout was the audience interaction.  Mel claimed a part of her wanted to believe the act but a part of her felt it was fake.  Howie said he enjoyed the performance throughout while Howard didn’t love it as he felt it was a bit flat.  Heidi felt it was a good performance.

Innovative force were involved with a lot of Dance, Strength, Balancing, Stunning and Tumbling during America’s got Talent on 27/08/2013.  Heidi gave them a standing ovation while Howie claimed that he felt as though this was a cheerleading competition and claimed the performance to be cheesy.  Howard loved seeing the kids while Mel said that the group was talented but found the performance last night a little messy as she found a few mistakes.

Dave Finely’s singing of “Say You’ll be there” by Spice girls was amazing.  Mel loved the redition of the song while Howard thought it was a trainwreck and that Dave needed to get off the Mel B thing.  Heidi said that she enjoyed the act while Howie said he disagreed with Howard and thought it was the best choice of the night.

Taylor Williamson’s comedy at America’s got Talent on 27/08/2013 was hilarious right from the start with a good reaction from the crowds and the judges.  Williamson recieved a standing ovation from the audience as well as Howard Stern and Howie Mandel.  Heidi enjoyed the performance, Mel felt Taylor was inappropriate and she loved it.  Howie confessed that Taylor was brilliantly funny.

Next up at America’s got Talent was the Opera Singer Jonathan Allen.  His act didn’t look that impressive.  Mel felt the performance was interesting while Howie told Allen the side of his voice  he tried to show last night was not the strong one,  Howard claimed that he didn’t connect emotionally to the song while Heidi loved the performance.

Catapult Entertainment’s Shadow dance was superb and one of the best acts of the night.  Heidi loved it but  Mel B thought otherwise as she didn’t understand what was happening until mid way .  Howie agreed with Mel.  Howard agreed with Mel and Howie as he said that the Story was not that clear.

A singer named Camie Bradley was the next performer at America’s got Talent 27/08/2013.  Her voice was very powerful and the judges enjoyed it.   Mel B said that she loved Camie’s voice but felt the performance was very similar to the one she did last week.  Heidi felt that it took courage for someone to try out a well known Elvis song and rework on it.  Howard claimed that he couldn’t help but fall in love with her.
The final act at America’s got Talent on 27/08/2013 was the Opera Singers ‘Forte’ who sang the song ‘Unchained Melody.’  A good performance ended with Heidi and Mel saying that they loved Forte while Howard claimed that it was about time Mel came to her senses.   Howie on the other hand said that they solidified themselves a place in Quarterfinals.  Lastly, Howard gave his vote claiming the performance to be beautiful.  That’s it for my Recap of the show.
What are your thoughts about the America’s got Talent 27/08/2013 Recap?

Gaming,Cricket,WWE and lots more

Mar 25

Dark Souls 2 DLC Improbable

Dark Souls 2 DLC might not happen

Dark SoulsTakeshi Miyazoe (Dark Souls 2 Producer) has confirmed something many of the fans might not like.  As per Miyazoe, the role playing game might not receive any post-release downloadable content.  in an interview with Edge, the producer confirmed that he did not expect a DLC for the game as they were looking to deliver a full gaming experience to the fans who purchase the game from the first day itself.

Unlike the second version, the first release of Dark Souls had Artorias of the Abyss DLC that added new weapons, enemies, locations, bosses and also included a competitive PvP mode within the game.
Miyazoe once again stressed that they did do additional content for Dark Souls but generally for the second version no downloadable content was being considered.  On a positive note, Takeshi confirmed that the players will get good full experience and will have fun as much as anyone else.

The release date of Dark Souls 2 has been confirmed on March 11, 2014 for PlayStation 3 and Xbox 360. The PC version will be release a bit later.

Would you have liked Dark Souls 2 DLC or are you happy with the move?

Gaming,Cricket,WWE and lots more

Mar 25

Coffee with a Googler: Bullet Time with the Cloud Spin Team

Posted by Laurence Moroney, Developer Advocate

As part of Google Cloud Platform’s Next roadshow, the team decided to make a demo that anybody could get involved in, and the concept of Google Cloud Spin was born. The idea, influenced by the ”bullet time” scenes from The Matrix was simple — build a rig of cameras, have them take a number of pictures, and stitch them together into an animated GIF that looks like this:

Coffee with a Googler caught up with the team responsible for this demo to talk about how they built it, what technical challenges they faced, and how they used the cloud to managed the number of camera and create an animated GIF like the one above.

There was so much great information for developers in the exploration of this project, that we’ve split our interview into two episodes. The first, with Ray Tsang, Developer Advocate, who tells us about the ins and outs of setting up a number of phones to take a pictures to create a spin. From their original prototype (having lots of googlers holding up selfie sticks) to their final version (shooting videos that are synchronized on an audio signal, controlled by events in Firebase), it’s a fascinating conversation. In Part Two of our conversation, we will talk about how those videos had the right frame extracted, and the frames assembled into a cloud spin is coming soon!

To learn more about this project, visit the Google Cloud Platform blog.



Android Developers Blog

Mar 24

Top Ten Best Christmas Songs of 2013

Top Ten Best Christmas Songs of 2013

It’s that time of the year once again where you see lots of snow around, hear a lot of jingle bells and listen to silent night.  Christmas cannot get any better this year without a few of the top songs i have lined up for you to listen to.  Take a look of the top ten best christmas songs to hear to on december 25th 2013 (25/12/2013) below.
10. “Light of the World” by Lauren Daigle
Christmas
09. “Just A Girl” by Brandon Heath
08. “Jesu, Joy of Man’s Desiring” by Future of Forestry
07. “Emmanuel Come (O Come O Come Emmanuel)” by North Point
06. “Feliz Navidad” by Unspoken
05. “Hey Moon” by Sidewalk Prophets
04.  “Christmas Madness” by The Rocket Summer
03. “Little Drummer Boy” by for KING & COUNTRY
02. “Hallelujah Chorus” by John Schlitt
01. “Joy to the World” by Citizens
What are your thoughts about the Top Ten Best Christmas Songs of 2013?

Gaming,Cricket,WWE and lots more

Mar 24

Virtual currency: Sources and Sinks

Posted by Damien Mabin, Developer Advocate

More and more mobile games base their economic model on virtual currencies and free to play, yet there are plenty of pitfalls to be aware of while developing your game. One of these pitfalls is having an unbalanced economy. Sources and Sinks, a handy feature included in the Play Games Services toolset, is specifically designed to help measure the balance of your game’s virtual economy.

It helps you visualise in one simple diagram the state of your current in game economy. In diagram 1 (below), along the x-axis (time), and y-axis (amount of virtual currency), we see 2 curves:

  • One showing the amount of virtual currency earn by players (orange line)
  • The other one showing the amount spent by players (green line)

Diagram 1: Poorly Monetizing Economy

What do the curves in the diagram tell us? In this case, that our game is likely not going to monetize well. Users are spending less currency than they are earning: resulting in a surplus. There is no sense of scarcity for the user which may indicate that your players do not understand how they can spend currency or that there is value to them in doing so. It would be a good idea in this case to re-evaluate how much content is available to spend virtual currency on and how discoverable this content is to your users. Alternatively, you may want to consider decreasing the amount of in game earned currency is available (inflation can be a bad thing). Ultimately, you want your curves to change as demonstrated in diagram 2 (below).

Diagram 2: Balancing economy

That’s a lot better! Now your users are spending more than they earn… Wait! How is that possible? Two reasons: Players are spending the stock of money they accumulated before your changes. Moreover, there is another important point not to forget: you should not track in the above diagrams the amount of virtual currency the user purchase through in app purchases. If you wait a few more days, you should see the 2 curves converge a bit; the delta of them being the amount of virtual currency users purchase through IAP:

Diagram 3: Stabilised economy

With play game services you can get this visualisation with 2 lines of codes! It works on iOS and Android and doesn’t require the user to sign in to Play Games. What you will have in your Android or iOS app is something like this:

You can find more information about the integration here.

Once the client integration done you can go into your Play Store Developer Console to visualise the curve. Go into the “Game services” section, and click on “Player analytics->overview.”


Android Developers Blog

Mar 24

5 tips for launching successful apps and games on Google Play

Posted by Adam Gutterman, Go-To-Market Strategic Lead, Google Play
Games




Last month at the Game Developers Conference (GDC), we held a developer panel
focused on sharing best practices for building successful app and game
businesses. Check out 5 tips for developers, both large and small, as shared by
our gaming partners at Electronic
Arts (EA), Hutch
Games, Nix
Hydra, Space Ape
Games and Omnidrone.

1. Test, test, test
The best time to test, is before you launch; so test boldly and test a lot! Nix
Hydra recommends testing creative, including art style and messaging, as well as
gameplay mechanics, onboarding flows and anything else you’re not sure about.
Gathering feedback from real users in advance of launching can highlight what’s
working and what can be improved to ensure your game’s in the best shape
possible at launch.
2. Store listing experiments

Run experiments on all of your store listing page assets. Taking bold risks
instead of making assumptions allows you to see the impact of different
variables with your actual user base on Google Play. Test in different regions
to ensure your store listing page is optimized for each major market, as they
often perform differently.

3. Early Access program

Space Ape Games recently used Early Access to test different onboarding
experiences and gameplay control methods in their game. Finding the right
combination led them to double-digit growth in D1 retention. Gathering these
results in advance of launch helped the team fine tune and polish the game,
minimizing risk before releasing to the masses.

“Early Access is cool because you can ask the big questions and get real
answers from real players,” Joe Raeburn, Founding Product Guy at Space Ape
Games.



Watch the Android Developer Story below to hear how Omnidrone benefits from
Early Access using strong user feedback to improve retention, engagement and
monetization in their game.

Mobile game developer Omnidrone benefits from Early Access.

4. Pre-registration


Electronic Arts has run more than 5 pre-registration campaigns on Google Play.
Pre-registration allows them to start marketing and build awareness for titles
with a clear call-to-action before launch. This gives them a running start on
launch day having built a group of users to activate upon the game’s release
resulting in a jump in D1 installs.

5. Seek feedback

All partners strongly recommended seeking feedback early and often. Feedback
tells both sides of the story, by pointing out what’s broken as well as what
you’re doing right. Find the right time and channels to request feedback,
whether they be in-game, social, email, or even through reading and responding
to reviews
within the Google Play store.

If you’re a startup who has an upcoming launch on Google Play or has launched an
app or game recently and you’re interested in opportunities like Early Access
and pre-registration, get
in touch with us so we can work with you.

Watch
sessions from Google Developer Day at GDC17 on the Android Developers YT
channel to learn tips for success. Also, visit the Android Developers website to
stay up-to-date with features and best practices that will help you grow a
successful business on Google Play.

How useful did you find this blogpost?
        


Android Developers Blog

Mar 23

The Best Data Recovery Software Of 2012 Premium Edition Mega Pack Full Version Free Download

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Mar 23

WWE Raw 23/12/2013 – It’s Christmas time!

WWE Raw 23/12/2013 – Results, Review and Analysis

The X’mas special episode of World Wrestling Entertainment’s Monday Night Raw started with a promo between “Good Santa” Mark Henry and “Bad Santa” Damien Sandow.  The show officially kicked off with Triple H, Kane and Stephanie McMahon making their way out to the ring and welcoming the fans to RAW Christmas.  HHH said that at this time of the year he felt like giving back while Stephanie claimed she would not want to be anywhere in the world but Raw right now.  A match between Damien Sandow and Mark Henry was announced.  Stephanie announced a Six man tag team match between The Wyatts and the tag team champions and Daniel Bryan.  For the main event, HHH announced CM Punk, John Cena and Big E Langston against The Shield.  Randy Orton’s music hit and out he came.  To know more about what happened during the course of the show, Read on for the complete Results, Review and Analysis below.

Note: Spoilers below.
WWE Raw
Orton Wished everyone a Merry Christmas and Happy Holidays.  He then thanked Triple H and Stephanie McMahon for the opportunity they gave him to be the WWE world heavyweight champion.  Orton said he wanted to give them a gift and the gift was the world heavyweight championship.  He then thanked them for the night off.  Kane wished everyone a merry Christmas and set the Pyro on fire.

* The Results of the first match between Eva Marie, Natalya, The Bella Twins, Cameron and Naomi and Aksana, Alicia Fox, Tamina Snuka, Kaitlyn, Vickie and Summer Rae saw Natalya’s tea win after she locked in a sharpshooter to attain a victory.
* Sin Cara defeated Curtis Axel.
*  The Wyatt Family defeated Cody Rhodes, Goldust and Daniel Bryan.

After the match, The Wyatts assaulted Goldust and Bryan with Bray telling Bryan to join them.

Mark Henry then came out to the ring and said that Christmas wont be cancelled and this would be the best christmas ever because that is what Santa does.

* A Christmas Caroling contest kicked off with R-Truth and Xavier Woods.  Drew and Jinder were the next to sing Jingle Bells.  Santino and Great Khali were next.  The end result saw Khali and Santino win.  3MB attacked Santino while 4 other contestants took them out.  Santino took the mic and apologized for the turmoil that had transpired.  They all then wished the fans a Merry Christmas and a Happy New Year.

* Fandango defeated Dolph Ziggler in a Christmas present on a pole match after Fandango threw Ziggler off the steel steps.

*  The Usos defeated Prime Time Players after Jey put on Rudolph nose and hit the splash for a 3 count.

* “Good Santa” Mark Henry defeated “Bad Santa” Damien Sandow after the worlds strongest slam.

After the match, Henry took the cupcakes out of the gift and threw them in Sandows face.  He then  celebrated his victory with Renee.  She was interviewing CM Punk and asked him what his plan for ton giht was.  Punk claimed that The Shield was trying to ruin Christmas and saidhe had been given a gift of two partners.  Big E Langston came in and said he was giving out beatings while Cena said he was excited because reigns would get punched in the mouth by Langston, Rollins would get attitude adjusted and Ambrose would got to sleep.  Punk, Cena and Langston them put their fists together and Langston then asked The Shield to believe that.
* Los Matadores defeated The Real Americans after El Torito took Cesaro out and Diego hit a cross body on Jack Swagger.
* Ryback defeated Kofi Kingston after he hit a shellshock.
The next segment saw Bad New Barrett making his way to the ring.  He said he was out all day raising money and he had raised thousands of dollars.  He then said there was some bad news. He was not with any charity or organization, so the money was going home with him.

Backstage, Dean Ambrose said they love being a pain in CM Punks side.  Rollins said that Punk and Cena always went down in Pain they faced them.  Reigns then said that Langston was now swimming with the sharks and that they will beat him down.  Reigns also told them to believe in the Shield.

* Big E Langston, CM Punk and John Cena defeated The Shield in the main event after Langston hit the big ending and The Shield broke up the 3 count only to get dq’d.

Punk, Cena and Langston cleared the ring as Raw went off air.

What are your thoughts about the WWE Raw 23/12/2013 Results?

Gaming,Cricket,WWE and lots more

Mar 23

Diverse protections for a diverse ecosystem: Android Security 2016 Year in Review

Posted by Adrian Ludwig & Mel Miller, Android Security Team

Today, we’re sharing the third annual Android Security Year In Review, a
comprehensive look at our work to protect more than 1.4 billion Android users
and their data.

Our goal is simple: keep our users safe. In 2016, we improved our abilities to
stop dangerous apps, built new security features into Android 7.0 Nougat, and
collaborated with device manufacturers, researchers, and other members of the
Android ecosystem. For more details, you can read the full
Year in Review report or watch our
webinar.

Protecting you from PHAs

It’s critical to keep people safe from Potentially
Harmful Apps (PHAs) that may put their data or devices at risk. Our ongoing
work in this area requires us to find ways to track and stop existing PHAs, and
anticipate new ones that haven’t even emerged yet.

Over the years, we’ve built a variety of systems to address these threats, such
as application analyzers that constantly review apps for unsafe behavior, and
Verify Apps which regularly checks users’ devices for PHAs. When these systems
detect PHAs, we warn users, suggest they think twice about downloading a
particular app, or even remove the app from their devices entirely.

We constantly monitor threats and improve our systems over time. Last year’s
data reflected those improvements: Verify Apps conducted 750 million daily
checks in 2016, up from 450 million the previous year, enabling us to reduce the
PHA installation rate in the top 50 countries for Android usage.

Google Play continues to be the safest place for Android users to download their
apps. Installs of PHAs from Google Play decreased in nearly every category:

  • Now 0.016 percent of installs, trojans dropped by 51.5 percent compared to
    2015
  • Now 0.003 percent of installs, hostile downloaders dropped by 54.6 percent
    compared to 2015
  • Now 0.003 percent of installs, backdoors dropped by 30.5 percent compared to
    2015
  • Now 0.0018 percent of installs, phishing apps dropped by 73.4 percent
    compared to 2015

By the end of 2016, only 0.05 percent of devices that downloaded apps
exclusively from Play contained a PHA; down from 0.15 percent in 2015.

Still, there’s more work to do for devices overall, especially those that
install apps from multiple sources. While only 0.71 percent of all Android
devices had PHAs installed at the end of 2016, that was a slight increase from
about 0.5 percent in the beginning of 2015. Using improved tools and the
knowledge we gained in 2016, we think we can reduce the number of devices
affected by PHAs in 2017, no matter where people get their apps.

New security protections in Nougat


Last year, we introduced a
variety of new protections in Nougat, and continued our ongoing work to strengthen
the security of the Linux Kernel.

  • Encryption improvements: In Nougat, we introduced
    file-based encryption which enables each user profile on a single device to be
    encrypted with a unique key. If you have personal and work accounts on the same
    device, for example, the key from one account can’t unlock data from the other.
    More broadly, encryption of user data has been required for capable Android
    devices since in late 2014, and we now see that feature enabled on over 80
    percent of Android Nougat devices.
  • New audio and video protections: We did significant work to
    improve
    security and re-architect how Android handles video and audio media. One
    example: We now store different media components into individual sandboxes,
    where previously they lived together. Now if one component is compromised, it
    doesn’t automatically have permissions to other components, which helps contain
    any additional issues.
  • Even more security for enterprise users: We introduced a variety
    of new enterprise security features including “Always On” VPN, which
    protects your data from the moment your device boots up and ensures it isn’t
    traveling from a work phone to your personal device via an insecure connection.
    We also added security policy transparency, process logging, improved wifi
    certification handling, and client certification improvements to our growing set of enterprise
    tools.

Working together to secure the Android ecosystem

Sharing information about security threats between Google, device manufacturers,
the research community, and others helps keep all Android users safer. In 2016,
our biggest collaborations were our monthly security updates program and ongoing
partnership with the security research community.

Security updates are regularly highlighted as a pillar of mobile security—and
rightly so. We launched
our monthly security updates program in 2015, following the public
disclosure of a bug in Stagefright, to help accelerate patching security
vulnerabilities across devices from many different device makers. This program
expanded significantly in 2016:

  • More than 735 million devices from 200+ manufacturers received a platform
    security update in 2016.
  • We released monthly Android security updates throughout the year for devices
    running Android 4.4.4 and up—that accounts for 86.3 percent of all active
    Android devices worldwide.
  • Our carrier and hardware partners helped expand deployment of these updates,
    releasing updates for over half of the top 50 devices worldwide in the last
    quarter of 2016.

We provided monthly security updates for all supported Pixel and Nexus devices
throughout 2016, and we’re thrilled to see our partners invest significantly in
regular updates as well. There’s still a lot of room for improvement however.
About half of devices in use at the end of 2016 had not received a platform
security update in the previous year. We’re working to increase device security
updates by streamlining our security update program to make it easier for
manufacturers to deploy security patches and releasing A/B
updates to make it easier for users to apply those patches.

On the research side, our Android Security Rewards program grew rapidly: we paid
researchers nearly $ 1 million dollars for their reports in 2016. In
parallel, we worked closely with various security firms to identify and quickly
fix issues that may have posed risks to our users.

We appreciate all of the hard work by Android partners, external researchers,
and teams at Google that led to the progress the ecosystem has made with
security in 2016. But it doesn’t stop there. Keeping you safe requires constant
vigilance and effort. We’re looking forward to new insights and progress in 2017
and beyond.


Android Developers Blog

Mar 22

Google Developers teams up with General Assembly to launch Android Development Immersive training course

Posted by Peter Lubbers, Senior Program Manager, Google Developer Training

Today at the Big Android BBQ we announced that we have teamed up with General Assembly (GA), a global education institution transforming thinkers into creators, to create a new Android Development Immersive training course. This 12-week, full-time course will be offered beginning in January 2016 at GA’s New York campus, and in February at GA’s San Francisco campus and will roll out to additional campuses over the course of the next year. It is the first in-person training program of its kind that Google Developers has designed and built.

The Google Developer Relations team teamed up with General Assembly to ensure the Android Development Immersive bootcamp provides developers with access to the best instructors and latest and greatest hands-on material to create successful app experiences and businesses. To effectively reach over a billion of Android users globally, it’s important for developers to build high-quality apps that are beautifully designed, performant, and delightful to use.

“We are constantly looking at the economy and job market for what skills are most in-demand. Demand for developers who can address this market and build new applications is tremendous,” said Jake Schwartz, co-founder and CEO, General Assembly. “Developing this course in partnership with Google Developers allows us to provide students with the most relevant skills, ensuring a reliable pipeline of talented developers ready to meet the urgent demand of companies in the Android ecosystem, a key component of GA’s education-to-employment model.”

Registration in the Android Development Immersive includes access to GA’s career preparation services and support, also known as Outcomes, includes assistance in creating portfolio-ready projects, access to career development workshops, networking events, and coaching and support in the job search process. Through in-person hiring events, mock interviews & GA’s online job search platform, graduates connect with GA’s hiring partners, which consists of close to 2,000 employers globally.

One of these employers is Vice Media. “I’m really excited to see the candidates coming out of the GA Android course. The fact that they’re working with both Google and potential employers to shape the curriculum around real-world problems will make a huge difference. Textbook learning is one thing, but classroom learning with practitioners is a level we have all been waiting for. In fact, Vice Media is going to be hiring an apprentice right out of this course,” said Ben Jackson, Director of Mobile Apps for Vice Media.

Learn more and sign up here.


Android Developers Blog